Definition
A measurement of how many gameticksDefinition: Minecraft iteratively runs its processing code in a loop. One cycle of this loop is called a Tick or Gametick (gt). Gameticks are also used as the default measurement of time while working with re... are happening each second. The game normally operates at 20TPS, but if MSPTDefinition: A measurement of how many milliseconds it takes to process each gametick. If a server exceeds 50MSPT in total, then the game will slow down, as there is no longer enough time to process all 20 tick... exceeds 50ms then the game will start to slow down. ModsDefinition: Mods can be 2 types - client side or server side, client side mods just effect the client side of the game, so mostly the visuals and server side mods effect the code of the game / what the game do... such as Carpet Mod are able to stop, slow down, or speed up the tick speed of a server, which can be useful for testing.