Showing 97 of 97 terms • Sorted A to Z
0 tick
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Typically referring to piston movements or redstone dust, when it turns on and off in the same gametick, this makes redstone dust not power, and sticky pistons to spit out their blocks
A/B Tiling
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An extension of n-Wide tileable, but where a solution has been provided by the author on how to put 2 Slices(Slice) of the same system next to each other, by moving/editing some components within t...
Accessible Loader
A box loader that can be accessed whilst loading
Aligner
It aligns items within a block to ensure some sort of behavior. More basic concepts involve simply letting items in a water or ice stream hit against a block with a certain hitbox, while more compl...
Batcher
A Batcher groups item entities together before periodically releasing them into a waterstream or iceline. This is done to improve lag and because some filters ( Especially 2x filters ) would be on ...
Binary
An encoding where each digit of a code is either on or off (we say it has a binary state, usually represented with 0s and 1s). A four digit (Bit) signal could have the states 0000 or 0110 or 0100, ...
Bit
Short for binary digit: the digits in a binary system.
Block event delay
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Block event delay usually refers to piston updating other pistons in a chain reaction within a single game tick. Since pistons activate during the block event phase of the tick (kind of) and things...
Block Update Detector
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A Block Update detector is a device that has something happen when it receives an update. Example: A piston that is Quasi-powered (Quasi connectivity) but not yet updated is called "BUDded", and wi...
Box Collection
Typically reliable collection of a box during either unloading or box displays where you can grab items out of a box, and have it break the box for other use
Box Comparer
A Box Comparer is a contraption that takes two boxes as input, and compares them by signal strength. A Box comparer normally has dedicated outputs for the fuller and less full boxes. Box comparers ...
Box Detection
Usually used as a way to tag Loaders(Loader) and Box Displays(Box Display) that restart themselves when boxes come in and they were previously empty.
Box Display
A contraption that displays a shulker box and has some or all of the following features: a button to dispense a new box, breaking of the box when it empties, automatically dispensing a new box when...
Box Separator
A Box Separator is a contraption that takes boxes as input and separates them into different outputs based on their contents. This could for example be a contraption that takes single item-type box...
Box Sorter
A Box Sorter is a contraption that takes in boxes of a single item-type, takes the first item out and assigns the box to a storage Slice that matches the filter of that item.
Box splitter
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A box splitter is a contraption that takes in a mixed box as input and unloads the box into single item-type boxes. These devices work by unloading a box using a variable filter. The variable filte...
box yeet
A box yeeter is a device which destroys the shulker box item entity, releasing its contents as item entities. The box item is permanently destroyed in the process. This mechanic was introduced in 1...
Bulk Storage
At it's simplest, a bulk storage is just a system that stores a lot of items, usually a single type per module and in box form. The challenge usually comes in trying to make the system compact, ext...
cart yeet
A cart yeeter is a device which breaks a cart with an inventory, emptying its contents in item entity form. The cart item is also collected separately for recycling. Cart yeeting was introduced in ...
Chest Hall
A hall containing chests for items. It usually come in slices(slice) so that it can be stacked and extended as large as needed. They differ widely in functionality and amount of items available in ...
Chunk loader
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A chunk loader is a simple device which keeps certain chunks loaded in the game. This allows for devices in the chunk to continue operating even when the player is far away. All redstone machines r...
Comparator Update Detector
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A Comparator Update Detector is based on the behavior inherent to comparators where they don't notice inventory changes when reading it through a solid block (including an inventory being moved awa...
Crosstalk
A term used for when 2 tiled Slices(slice) are interfering with each other in any situation.
Cyclical variable sorter
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A cyclical variable sorter (cycvar) is a variable sorting device which takes in mixed boxes and outputs single-type boxes with minimum partial box output (ideal output). A cycvar works similarly to...
Decoder
A Decoder has two main meanings in storage tech: A contraption that translates code or data to item, like an encoded storage hall, the inverse of an Encoder, or one that translates code into user-r...
Directional
A contraption is said to be directional if it exhibits a different behavior when rotated or mirrored. This is usually caused by some internal component being directional itself, which in turn is m...
Dropper speed
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Similar to Hopper speed, but less frequently used. Refers to the speed at which items are processed in a dropper when clocked at the minimum interval (1 item every 4gt). 1x Dropper speed is equal t...
Dropperline
A line of droppers to transport items fast.
Dust updateless
Some contraptions are not Dustless, but the dust they use does not get updated (does not change ss(Signal Strength)). This can be because it is either used to steadily power a component, or because...
Dustless
A contraption that makes no use of redstone dust. Redstone dust is one of the single most laggiest components in the game, since it gives 25 updates for each ss(Signal Strength) change. When increa...
Dynamic Bulk
Unlike traditional fixed bulk storage systems, a dynamic bulk will automatically allocate storage slices to item types depending on what item types are input.
Encoded
A system is said to be encoded when a signal in the form of a code is used to decide the fate of items or boxes. In broader terms, it refers to systems that use codes to transfer instructions. Code...
Encoder
An Encoder has two main meanings in storage tech: A contraption that translates items into a code, where code can be any sort of signal in any base (bin, hex, other less used ones) or other codes (...
Fill Sorter
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A Fill Sorter is a Box Separator that has different outputs based on how full the box is, usually Empty / Full / Partial. IsEmpty is a Fill Sorter that only has outputs for empty and not-empty ( Fu...
Filtered Loader
A Loader combined with an item filter that fills a box with just one item type.
Fixed Sorter
Short for fixed type item sorter: a sorter that filters out one single item type and can't be changed without manual intervention.
FPS
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A measure of how many frames a client is able to process each second. This is similar to, but independent of TPS, which denotes server-side performance.
fullspeed
Can process items without pausing at any point. Fullspeed box loaders and unloaders have special box breaking mechanisms so that it doesn't pause item flow when the box is being replaced. Fullspeed...
Gametick
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Minecraft iteratively runs its processing code in a loop. One cycle of this loop is called a Tick or Gametick (gt). Gameticks are also used as the default measurement of time while working with re...
Global
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Annotates if a signal comes from a global system ( a "brain" ), or from within a Slice. For example, one global clock could send signals to 8 slices on an interval, or all 8 slices could have their...
Global Output
A contraption, usually a 1-wide tileable(n-Wide Tileable) one, that has only one output for all the Slices(Slice), in contrast to one output per slice (see Slice Preservation).
Hexadecimal
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A code where each digit of the code has 16 possible states (usually represented as 0 to 9 and then A to F). It's most commonly implemented with signal strength values, where ss(Signal Strength) 0 r...
Hopper hashing
Hopper hashing occurs when a device depends on a specific ticking order of hoppers for operation. This is a problem because hoppers are block entities, which are ticked in a location dependent but ...
Hopper speed
+6 more aliases
Refers to the speed at which items are processed in a hopper (1 item every 8gt, or 2.5 items per second). Usually written as an integer (e.g. "3x hopper speed"). ## Common hopperspeeds 1x: 9000 ite...
Hopperlocking
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Hopper-locking powers inactive hoppers with redstone to prevent them from doing anything, reducing lag. Because a locked hopper can’t move items, it can skip several expensive checks each tick and ...
Ideal box output
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Ideal box output refers to a device which outputs minimal partial boxes after the contents of mixed boxes are sorted into single item-type boxes. What this means is that for each type, every box ex...
Item Call
A device, mechanism or feature that allows the user to request items. The requested items may land in a user accessible inventory or be used to restock some component. Some systems can also use ite...
item entity
Item entities are items in entity form. Each item entity can have a full stack of items, up to 64 items for 64-stackables. ## Item entity tick Every game tick, item entities will do the following ...
Keygen
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Usually part of a Box Sorter, a keygen is a contraption that takes one item out of a box, breaks it and sends the item and sends one through one hopper or Dropperline and the other through another ...
Liquid Update Detector
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A Liquid Update Detector (LUD) is a device that uses liquids to detect a special set of updates, some of which can be detected with a Block Update Detector, with a Comparator Update Detector or wit...
Loader
A contraption that fills a shulkerbox with items and then breaks the shulkerbox.
Locational
A contraption is said to be locational when it exhibits different behavior when built in different locations in the world. This is almost always caused by redstone dust updates themselves being loc...
Merger
A Merger is a contraption that takes 2 boxes as input, and merges them into one. Mergers can work of mixed boxes, however most mergers assume that both boxes only contain one itemtype and are ofte...
Mixed Box
A shulker box with multiple item types.
Mixed loader
A Loader that can handle multiple itemtypes going to the same box. Fullness detection is usually done by reading that items are backing up in the container ( hopper / dropper ) feeding the box.
Mods
Mods can be 2 types - client side or server side, client side mods just effect the client side of the game, so mostly the visuals and server side mods effect the code of the game / what the game do...
Modulo 4
Refers to the mechanic where an item entity will begin movement only in certain ticks. The modulo 4 operation (remainder after dividing by 4) is used to determine what specific tick it will begin t...
MS
Abbreviation for main storage, typically having a bulk, chest halls and a MIS to sort items
mspt
+1 more alias
A measurement of how many milliseconds it takes to process each gametick. If a server exceeds 50MSPT in total, then the game will slow down, as there is no longer enough time to process all 20 tick...
Multi Item Sorter
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A type of item sorter (system) that sorts multiple item-types into a single chest or group of chests, usually used to reduce space used by single item-type sorters to group not too common items int...
n-Wide tileable
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Annotates the width of a slice, and whether or not you can build them right next to each other. There are systems that are 1 wide, but you can't put 2 next to each other due to Crosstalk, so they d...
Pair Searcher
+2 more aliases
A pair searcher is a contraption that takes in multiple boxes (usually single item-type boxes) and outputs pairs of boxes so that the boxes of each pair have the same item type. They differ in spee...
Parallel codes
A code is said to be parallel if the all the bits of the signal are sent through individual wires or lines This usually allows for faster and easier to use codes than Serial codes, but it tends to ...
Perfect aligner
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Perfect item aligner refers to a contraption that aligns items in all three axes before sending them down a stream, where they usually get picked up by hoppers. Since these contraptions are usually...
Peripheral
Term used to describe contraptions that are almost Storage Tech. Examples are Furnace Arrays, Brewers, Crafting stations, Autocrafters, ...
Pistonless
A contraption that makes no use of pistons. This is to reduce client-side lag(fps) due to tile entities in 1.16+ and general server-side lag, since each piston has to check all the Tile Entities(Ti...
Precision Hopper
A hopper that is unlocked in the same tick as it's supposed to suck up an item. If the item entity is created in that tick, as it would be with for example timing a shulker box breaking correctly, ...
Precision Loader
A Loader that makes use of a Precision Hopper to achieve Slice Preservation
Quasi connectivity
+1 more alias
The effect of quasi-powering a piston, dropper or dispenser. A good way to visualize when a block is being quasi-powering is to imagine a redstone lamp above the component. If that lamp was to be o...
Redstone Tick
Referring to 2 Gameticks, a redstone tick is the time it takes for a repeater to power, an observer to turn on. It is also equivalent to a tenth of a second (assuming no lag)
Restock station
A restock station is a simple device which displays shulker boxes of useful items for the player to take items from. It's called a restock station because it allows the player to restock on food, f...
Rising Edge
+3 more aliases
A rising/falling/dual edge detector or monostable is a device which outputs a short pulse when: - Rising edge: Change from unpowered to powered outputs a short pulse - Falling edge: Change from pow...
Schematic
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Typically a .litematic file or a .schematic file in older versions or with different mods than litematica. It is a blueprint that tells you how to build redstone builds, tells you what materials yo...
Seamless
No visible redstone components in UI
Sequential shulker unloader
+1 more alias
A sequential shulker unloader is a device which takes out items of a specific type out of a mixed box, and then breaks the box when it runs out of that item type. SSU's work by putting a shulker bo...
Serial codes
A code is said to be serial if the bits of the signal are sent one after the other through a single wire. This is more space and resource efficient than Parallel codes, but usually slower and harde...
Serializer
+1 more alias
Components used to convert Serial codes into Parallel codes or viceversa. These sometimes also act as Encoders(Encoder) or Decoders(Decoder), in the computational redstone sense. For example serial...
Signal Strength Isolated
+2 more aliases
Signal strength isolated, signal strength independent, or SSI all refer to item filter designs which cannot crosstalk with each other regardless of signal strength output. This is done by A/B tilin...
Silent
A contraption that does not make noise when activated. Sources of noise are: pistons, uncovered note blocks, trapdoors, doors and fence gates, and droppers or dispensers failing to fire. Silent con...
Slice
A repeatable ( Preferably tileable ) component within a system.
Slice Preservation
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A contraption is said to be slice preserving if it outputs the shulker boxes or items within the slice, in contrast to Global Output, where there's one output for all Slices(Slice). This term is mo...
Smart box display
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A Box Display that will only break the shulker box when it's both empty and closed. This will prevent the situation where the box breaks while you are looking inside of it.
Solid state
A contraption that has no moving parts or, more loosely, that has no pistons spitting blocks, or other forms of Toggle state. This term is also sometimes interchangeably used with Pistonless, altho...
ss
Abbreviation for redstone dust/comparator Signal Strength
Stacked cart
+1 more alias
Cart stacking refers to putting multiple cart entities in the same location. This can be done by dropping carts onto a rail from above, the carts will snap onto the rail regardless of how many cart...
Temp Storage
Short for "temporary storage". It's not a way to refer to a storage system that will only be used temporarily. It refers to a storage system in which boxes are stored temporarily, usually until a s...
Tile Entity
+3 more aliases
Tile entities (less often referred to as Block Entities) are blocks that have NBT-data attached to them, for example all blocks with inventories. More information on the block entity wiki page
Tile Tick Priority
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Refers to the phenomenon where short pulsing a comparator for 2gt only causes it to activate if it is pointing into another comparator or repeater block. ## Details The block ticking list is a pri...
Togglestate
+1 more alias
Usually used to refer to intentionally having sticky piston's drop its block by sending it a <3gt pulse in order to cycle between two different states (toggling between block in and out). Important...
tps
+1 more alias
A measurement of how many gameticks are happening each second. The game normally operates at 20TPS, but if MSPT exceeds 50ms then the game will start to slow down. Mods such as Carpet Mod are able ...
Transcoder
A device or contraption to convert between encodings of a signal: Binary to Hexadecimal, hex to octal, pulse length to binary, block event delay to overloaded comparator, etc.
Unloader
A contraption that removes item contents from a shulkerbox.
Unstackable filter
A system to filter out unstackable items from a stream of stackable items. Usually done by reading the signal strength the item produces when in a container.
Unstackable sorter
An item sorter that sorts unstackable items into different categories. Regular item sorters can not be used for this use case, because the items don't stack, so unique behaviors of each item type h...
Update order
Update order is the order in which Minecraft will process actions. Because Minecraft is a software program, actions that appear to occur simultaneously must occur sequentially one after another in ...
User interface
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User interface. The part of a contraption or system that the end user interacts with, regardless of the inner workings of the system.
Variable sort
An item filter that does not always filter for the same item, but instead can be remapped, meaning getting the item type reassigned (in contrast with Fixed Sorter). There are many different types ...
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mspt

Updated Dec 28, 2025
Alias: Milliseconds Per Tick
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Definition

A measurement of how many milliseconds it takes to process each gametick. If a server exceeds 50MSPT in total, then the game will slow down, as there is no longer enough time to process all 20 ticks per second(tps). MSPT is also used as a measure of how performance-intensive a contraption is by seeing how much the MSPT increases by running/loading it.

Referenced By

Referenced codes
MIS007LS005MIS009
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